Loot Boxes in Shadow of War

God Damn it, Warner Brothers Games. How many times do we have to watch the triple A gaming industry try to shoot itself in the feet to try and bleed out more cash from its customers? How many bad business practices and anti-consumer moves do we have to see before enough is enough. Will it ever be enough? Increasingly I doubt it.

*sigh* So, the incident that has sparked this is the announcement that WB Games will be adding loot boxes to Shadow of War. Loot boxes are shady enough at the best of times, but for a single player game that is full retail price and has paid DLC, it is simply shameless. Continue reading

Great games to play with non-gamers (that isn’t Nintendo).

Gaming is increasingly becoming a more mainstream hobby but there are still those who, for whatever reason, don’t play games. Maybe you want to involve family members in your passion, kill time with a non-gaming friend or introduce a romantic interest into your world. With so many games out there, which are the best for introducing new players to games while being enjoyable for all parties involved?

I am only including multi-platform games here. All of them will also be focused on local play too rather than online. Continue reading

Bethesda’s Creation Club – Are paid mods the future?

As a struggling writer pumping hours of hard work and passion into my craft, I can certainly understand wanting to get paid for that effort. I don’t think there is anyone out there who doesn’t think that certain game modders release work to a high standard. Many games are near unplayable without mod patches while other games are given a wealth of post release content, often offering a better experience than what the developers managed, that keeps a game’s community thriving for years.

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Yet the topic of paying mod creators never fails to put people on edge. We can all remember the catastrophe that marked Bethesda’s fist attempt at monetising mods. In a rare win for consumers, two giant corporations backed down on making easy money due to how unpopular and flawed the system was. But now Bethesda has cut out Steam and is back for a second attempt. Continue reading

Dark Souls 2 – Is it really a souls game?

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Dark Souls 2 is an interesting game. It was the first ‘main-steam’ Souls game to release after DS1 rose to become a beloved title after its launch. Initially there was a consensus that it was a letdown. Now though the tide has turned and a large section of the fanbase will crucify anyone that criticises the game. I’ve watched Youtube videos that analyse the game with massive dislike bars just for explaining why they felt that it didn’t live up to its reputation while much of that fan hate has turned to Dark Souls 3.

I am a big fan of the original Dark Souls. It easily tops my list of favourite games. As such I was very excited to play the sequel. I didn’t expect it to quite live up to the first because, how could it? DS1 is like lightning in a bottle. The planets aligned and a damn near perfect game was released. The chances of another game living up to that was slim so I tempered my expectation. Hype is a gamer’s worst enemy after all. Continue reading

Nier Automata – The beauty of ending E (Spoilers)

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I recently posted my review of Nier Automata after completing ending A. I have now completed the final main ending (E) and have some thoughts that I need to put to paper. I will be talking about ending E so you have been warned.

In my initial review my biggest issue was with the characters. I felt that they lacked depth. I can safely say that this was resolved as the game progressed, especially in the case of 9S. I got a lot of hours out of the game and fully recommend the game to everyone.

That isn’t what I want to write about today though. I want to write about a moment that made me surprisingly emotional. The game is filled with tragedy but it was the end credits for ending E that really it me in the feels.  Continue reading

Parent Gaming Prima – Raising Children in the Video Game Generation

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I’ve debated this topic with myself for a while now but haven’t really commented on it due to not being a parent myself. However, I did grow up from a young age surrounded by video games and am now an adult who watches the industry closely. I have seen the gaming climate shift from nerdy pariahs stigmatised by society to a mainstream activity that has become a core part of modern day life. I have seen communities change and have witnessed the good and bad of gaming’s rise to power.

With this knowledge I want to impart some advice for parents bringing up children in this digital era. Parents who themselves are already gamers will know and understand most of these points but if you are unfamiliar with the medium then it can be a mystical and complicated concept to tackle. You cannot avoid it though. Your children will be exposed to games so it is vital that you give them the correct support because it is far too easy for games to create bad habits in children. Continue reading

The Nintendo Switch Needs to Switch up Nintendo.

When Nintendo first announced the Switch I was excited. This kind of surprised me though since I have never really owned a Nintendo console. Sure, I’ve owned several handhelds from the Gameboy to the 2DS but they have literally just been dedicated Pokemon machines. We also had a household Wii that saw action with Wii Sports Resort and Link’s Crossbow Training but little else.

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The Switch was an interesting concept. A console/handheld hybrid sounded cool and the initial trailer was pleasantly devoid of any gimmicks beyond this portability. They were showing off Skyrim which suggested stronger links with third party developers and most of the actors were young adults instead of children. It looked like they were trying to market the Switch as a more matured console, still fun but aimed at the people closer to my own age who had grown up with Nintendo and still made up a massive portion of sales despite Nintendo’s drive to be a child-oriented company. Their move with the Wii U to add Bayonetta 2 to their exclusive list and include her in Smash Brothers was a step in the right direction so maybe they were learning. Continue reading

Overwatch: In Defence of Bastion.

Anyone with even the faintest connection to gaming has by now been exposed to the fleet of anger and bitterness towards Blizzard’s Overwatch character Bastion. This little robot has raised the ire of certain players who claim that he is overpowered or boring. They complain that he always gets the play of the game and remark that he needs no skill to use.

When I got the chance to play Overwatch in the open beta I was instantly drawn to Bastion. He is a cute, nature loving robot who doubles as a Gatling gun and communicates using Walle like beeps. And it is true that he is a very straight forward character that anybody can play. He can heal himself and can rip through characters in seconds in his turret form. I really enjoyed using him. Continue reading

Dark Souls Theory: Seath the Puppet Master of Anor Londo?

Most people have reached the consensus that Gwyndolin is the master of Anor Londo and is the one who pulls all of the strings from behind the scenes. There is plenty of evidence to support this but it just does not add up in my head.

Firstly, would Gwyn have really left Gwyndolin in charge of his capital? There are no statues of Gwyndolin and nor is there anything to suggest that Gwyn valued him. We know that Gwyndolin was always trying to please his father so we can assume that Gwyn looked down upon him because of his feminine nature. He is not a great warrior like his father and older brother and nor does he inspire awe or trust like his sister. He was, for all intents and purposes, an outcast hidden away in the shadows. Would Gwyn really leave his city to an unproven pariah? Gwyn seems to respect strength and prowess and Seath certainly proved himself by betraying the dragons and fighting against them. He was made a Duke for his services. Would steward be too large a step up after Gwyn’s departure. The fact that he was a duke shows he had Gwyn’s respect and his land consisted of the Duke’s Archives, either within Anor Londo or at its border. A duke could easily fill the role of the lord if the need arose. Plus let’s not forget that Gwyn did not pass on any fragments of the Lord Soul that we know of to his children. Instead he gave them to Seath and the Four Kings. Continue reading

The Failures of Fable and how it could have Survived.

Since the unfortunate news this month that Lionhead Studios is being closed and Fable Legends has been cancelled, it got me thinking about the Fable series as a whole and where it went wrong. I was a huge fan of the original Fable and even though it under delivered on Peter Molyneux’s promises, (go figure), it is still to this day in my top ten games.

So where did it all go wrong? Fable 1, (and its expansion The Lost Chapters), was a great game but does not hold up so well today in its mechanics. As such I can understand why people who didn’t play it originally would not like it. All the same though, it approached the RPG genre in a refreshing way. It was more of a fairytale setting than the more common high fantasy and relied heavily on its strong sense of British humour. It was also able to create the perfect balance between having a character that players can role-play to their whims while having a strong story, something that even modern games like Fallout 4 struggled with. There was revenge to be had and mysteries about your family to discover while the daunting villain of Jack of Blades always loomed on the horizon. Continue reading