Nier Automata – Final Thoughts (Updated Review)

Image result for nier automataHaving had a few weeks to mull over Nier Automata since completing it and taking the time to read/watch several reviews, I’d like to layout my final thoughts on the game and offer a closing review that coves the game’s whole scope rather than my first impressions review. Obviously there are spoilers ahead.

I’m not planning to retread old grown. My more general thoughts haven changed so for mechanics and the like you can read though my original review here, and for my feelings after Ending E that cover a major theme of the game then you can check out this.

My original score for Nier Automata was an 8, which in my system is a god score. Too much hyperbole exists within reviews now with many looking at anything less than a 9 as somehow bad. But for me, some of my all time favourite games I would score as low as 7 because to me a score should include mechanics, scope, characters, story and enjoyment. Something that I absolutely loved could be clunky and sparse of content while something I personally hate could be a masterpiece. In my head, an 8 is a great game that I would recommend to everyone. Continue reading

Nier Automata – First Impression Review.

Image result for nier automata

In an action-packed first quarter to 2017 for games, with such massive titles as Horizon Zero Dawn, Nioh, Legend of Zelda: Breath of the Wild and Mass Effect Andromeda, Platinum game’s sequel to a relatively unknown JRPG: Nier Automata was not the obvious choice to pick up. I had never played the original Nier and neither had I played the Drakenguard series that are Nier’s spiritual ancestor. Added to this, I have never really played any of Platinum’s catalogue either. So why did I choose this game to be my first game of 2017?

Something about Nier stood out for me during the early footage we were shown. It wasn’t the titillation of the scantily clad lead female, 2B, (though I won’t argue against it), and it wasn’t that I particularly like Japanese RPGs. What got me was the style. The aesthetics. The world. The androids were sleek and gothic, the robots strangely endearing, and the ruined shell of humanity that formed the landscape was eerily beautiful. This caught my attention and, unlike many other AAA games, nothing came up to cast doubt in my mind. Continue reading