Review – Dark Souls 3: The Ringed City DLC.

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The final ever piece of Dark Souls content has been release for a few weeks now, giving fans plenty of time to fight through the fresh terrors and study the obscure clues to piece together some semblance of lore. But how does this final bit of content compare with the grand legacy that the Dark Souls series has created?

Well, it is certainly more Dark Souls. The enemies, the level designs and everything else feel like they belong with the rest of the game. They got the tone right and produced more great content which is really all that most fans want. We got more weapons, spells and armour to play with and new challenges to overcome. And boy were there some challenges. Continue reading

Dark Souls 3: Ashes of Ariandel – Review

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I never reviewed the base game for Dark Souls 3. I loved the game but felt like it was missing something. As such I wanted to wait for the DLC to be released in the hopes of it completing the excellent experience. So for reference, the base game would be a 9/10 for me.

So did the first DLC have what I was looking for? Sadly not. Playing AoA was a strange experience for me since I loved every second of it yet felt nothing but disappointment after about three hours. The reason being that I completed the it within that time. Barring one area where I fell off a tree a few times, I only died once to each of the DLC’s two bosses, and I am far from a good player. Most of the enemies were slow and weak bird fetuses and bloated flies. The bigger Vikings were a fun challenge and I hated the Edward Scissor Hand crows guy in a good way but that was really all of the enemy variety available. The same was true of the areas: they were beautiful and interesting but so short that I felt like a traveler walking straight through the scenes rather than actually visiting them. Continue reading

Early help for Dark Souls 3

Many Souls veterans forget how hard it is for people who have never played the series before to get started. As such, this is a quick guide to help early players get a few cool items that will help them at the start of the game.

The first bonfire from Firelink Shrine on the High Wall is where you need to be. Head down the steps to your left towards the scary looking dragon. Kill the Undead swordsman then run towards the steps leading down. Kill the guy with the lantern before he can finish his scream/call as this causes several of the docile hollows to attack you. With him dead you can butcher the innocent bystanders as they cower in fear Nasty I know, but think of the souls.

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Dark Souls 3: Bonfire Journals #1.

As a writer and gamer, the idea of writing the personal journey of my character through a game is something that I find interesting. Dark Souls is the perfect kind of game for this as your character is a blank slate, the paths are branching and the narrative is non-intrusive. So I am finally giving it a shot. This is the first part of my adventure through DS3. It goes up to the first boss battle of the game. I would have liked to have gone further but in 30 minutes of play I crashed to desktop eight times. Yeah. Enjoy.


Entry 1:

Life. It takes death to understand it. Disjointed memories form together into a vague semblance of the past and create shadowy shapes that is my personal history. But none of it makes sense. I awoke in a craggy graveyard with only fleeting impressions of who I even was. The only thing that I was sure of was that I was clad in leather armour and had a shield and scimitar at my side. They feel natural in my grasp like extensions of my arms. I can only assume that they are mine.

Alone without identity. This is true loneliness, without even your own memories or personality to keep your ragged thoughts company. Who am I? Where am I? Where should I go? These questions settled upon me like crows. Without any clear direction though I could only sit with my shallow mind or move forward and hope. Hope… Continue reading

Dark Souls 3 Bonfire Crash.

The much anticipated Dark Souls 3 finally got its world wide release last night (UK time) and, despite being a mechanically solid and fun game, has managed to disappoint fans the world over due to an already known bug that causes the game to crash when the player approaches any bonfire. If you are familiar with the Souls games then you will probably realise just how game breaking this is.

The annoying part of this is that the bug has been known for weeks now due to the excessive amount of journalists and streamers who got the game early, not to mention the Japanese release. Everybody assumed that this bug would be fixed by the international release but apparently it hasn’t. Continue reading