How Games Should Reward Us.

Rewards for consuming entertainment is a novel invention that is unique to the medium of games. By investing time into them and achieving certain goals players are given various gifts within the games to encourage further investment.

In more narrative games, the rewards are the experience the player gains in itself. Like in movies or books, we are rewarded with sentimental attachments to characters, resolving plot arcs and witnessing great events. Where games differ though is in the rewards tied to mechanics and gameplay. Continue reading

Divinity Original Sin 2 – Getting good (or at least good enough to not rage quit the game on Classic difficulty)

Image result for divinity original sin 2Divinity Original Sin 2 is an excellent RPG filled with character, depth and charm. It is a new take on old school RPGs where variety is king and every little thing can be interacted with to fundamentally change each encounter. With this comes a snag though. That old school mentality holds true with the difficulty.

I am not against difficult games. Anyone who has read this site know of my love for Dark Souls. I like to be challenged. DOS2 also has several difficulty options so players can adjust on the fly where the challenge needs to be.That being said, I started my first playthrough on Classic (normal) difficulty and I have been having a real rough time of it. Continue reading