The Issue of Realism in Red Dead Redemption 2

Rockstar’s sequel to the 2010 game, Red Dead Redemption, was possibly 2018’s biggest release and had fans hyped to dive back into the wild western world. The first game made a huge impact on me personally, so I was excited to jump into number two. On release, the game seemed to divide fan opinion, and like many people, I found myself unable to really connect with it, but I couldn’t quite put my finger on why that was.

Red Dead Redemption 2 is a huge, beautiful world filled with diverse characters. It follows the story of lifelong outlaw Arthur Morgan as he gradually begins to rethink his life and attempt to leave behind a positive impact on the world when faced with his own mortality.  It is a narrative game with a stunning ope world to explore. On paper, it ticks all of the boxes that I want in a game, but in practice something was missing. After a lot of thought, I think I now understand what.

It’s a common thing that players need to suspend their disbelief when playing games. It is also a common occurrence for certain games to suffer from ludo-narrative dissonance, the idea that the narrative tries to present one thing while the gameplay mechanics show the opposite. The current aim of many AAA games is realism. Realistic graphics and characters that players can relate to. Games want to be movies even though movies already exist as a separate medium, and will often do everything they can to distance themselves from the interactivity and potentials of the gaming medium to chase Hollywood trends. But where games such as Naughty Dog properties such as Uncharted and The Last of Us try to achieve this by being linear experiences with a heavy focus on cutscenes, Red Dead Redemption 2 attempts it by the hyper-realisation of its gameplay. Continue reading

Death in Games – Narrative/Mechanical Synergy

Image result for game over

Video games hold a unique position in media by being directly driven by the actions of its audience. Chose your own adventure type books and interactive movies have tried to achieve this to varying success but are held back by being limited to set outcomes.

Character death has been traditionally a big deal. When the protagonist dies, it is a monumental moment that often marks the end of the narrative. It is emotional and it has meaning. Games are the first medium where death just happens. Sure, narrative death in games holds true to its movie and book counterparts, but mechanical death is treated in a very different way.

In early games, death was there as a fail state. The player lost and couldn’t experience the full game. Since each attempt meant another coin into the arcade machine, failure and death were a very common thing. Continue reading

Dark Souls 3: Bonfire Journals #1.

As a writer and gamer, the idea of writing the personal journey of my character through a game is something that I find interesting. Dark Souls is the perfect kind of game for this as your character is a blank slate, the paths are branching and the narrative is non-intrusive. So I am finally giving it a shot. This is the first part of my adventure through DS3. It goes up to the first boss battle of the game. I would have liked to have gone further but in 30 minutes of play I crashed to desktop eight times. Yeah. Enjoy.


Entry 1:

Life. It takes death to understand it. Disjointed memories form together into a vague semblance of the past and create shadowy shapes that is my personal history. But none of it makes sense. I awoke in a craggy graveyard with only fleeting impressions of who I even was. The only thing that I was sure of was that I was clad in leather armour and had a shield and scimitar at my side. They feel natural in my grasp like extensions of my arms. I can only assume that they are mine.

Alone without identity. This is true loneliness, without even your own memories or personality to keep your ragged thoughts company. Who am I? Where am I? Where should I go? These questions settled upon me like crows. Without any clear direction though I could only sit with my shallow mind or move forward and hope. Hope… Continue reading