The continental split in gaming.

2017 was an interesting year in gaming. We had a strong first half that tapered off into a weaker second half. Mostly though, it highlighted a growing rift in the industry that I’ve been observing for a few years now: The commercial vs the creative.

As AAA game have dived further down the path of maximum monetization we are seeing a pushback. These games are, without a doubt, still massive sellers that dominate the charts, but gamer frustration at the poor business practices, lack of consumer empathy and drought of originality is beginning to show.

Look at any top games of the year for 2017 and you will see that the ‘top dogs’ are starkly lacking. Titanic games like Call of Duty, Destiny 2, Shadow of War and Star Wars Battlefront 2 had the budgets and talent to succeed but only achieved anger from the public, Battlefront 2 potentially having inadvertently drawing the battle-lines in the microtransaction war for the year to come as governments are now stepping in. Continue reading

A study of microtransactions in games

The business practice of selling small in-game content to players has become a reluctant norm of the modern gaming industry. The audience reaction to this varies widely between utter disgust to complete indifference. There are arguments for and against them but I am here to try and layout the argument for why they represent a very real threat to the medium that we all love.

The key argument I most often see in favour of microtransactions is that game developers and publishers are businesses that need to make money. The more impassive take the stance that if you don’t want them then nobody is forcing players to buy them. Both of these facts are true but don’t accurately reflect reality.

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Below is my evidence on why all players should take a stand against this business practice. Continue reading